There really isn't a right or wrong answer here.ĭoW1 is very much a classic RTS, and tries hard to stick to something resembling a warhammer game. Neither is a perfect game, but the are both solid in their own ways. You'll find out within an hour or so if you are back for the game or just nostalgia.ĭoW2 definitely took some getting used to, but once I did I found it had a lot more polish than DoW1. The game does have plenty of good additions as well, but it just wasn't enough for me in the end. If I sat down and thought about it, I could probably come up with a few more reasons, but thats what I remember off the top of my head. So many upgrades in this game feel like they should be global, but the one building limit means abilities that should be a one and done are now a choice you have to make for every unit. DoW2 has a huge focus on your hero choice, with levels, wargear, and unique abilities that put way more focus on them than I would like in any RTS not named WC3.Īll upgrades were unit specific rather than having certain global upgrades. They were a useful asset to be sure, but there were sometimes advantages to not getting them. In DoW1, only a few factions needed their hero. I missed hunting down enemy workers.įorced Hero. I missed that I could harass and punish bad base design. There is some merit to this, but I found the inability to lock down and hold ground at least some ground like in DoW1 really limited what styles you could play. The game was built around capping VP points rather than killing the enemy.Ĭonstantly changing Territory. Some of the things that pushed me back to DoW1: DoW2 had some really cool ideas, but I lost interest in it pretty quick.
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